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	<title>
	Comments on: Introduction to the C++ Ranges Library	</title>
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	<description>Jonathan Boccara&#039;s blog</description>
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		<title>
		By: Porsche9II		</title>
		<link>https://www.fluentcpp.com/2018/02/09/introduction-ranges-library/#comment-806</link>

		<dc:creator><![CDATA[Porsche9II]]></dc:creator>
		<pubDate>Fri, 09 Feb 2018 12:44:00 +0000</pubDate>
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					<description><![CDATA[A Transcript! Great!!!]]></description>
			<content:encoded><![CDATA[<p>A Transcript! Great!!!</p>
]]></content:encoded>
		
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		<title>
		By: David Rutherford		</title>
		<link>https://www.fluentcpp.com/2018/02/09/introduction-ranges-library/#comment-805</link>

		<dc:creator><![CDATA[David Rutherford]]></dc:creator>
		<pubDate>Fri, 09 Feb 2018 01:41:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.fluentcpp.com/?p=3001#comment-805</guid>

					<description><![CDATA[A transcript!!!  Thanks!

Which reminds me - I don&#039;t think I ever responded to you.  While I&#039;m a curmudgeon who doesn&#039;t like video, I understand others find it useful, so don&#039;t let that stop you!  I&#039;d also meant to say that Boost is well enough documented that I can just follow along other places if need be - still helps to give something to Google :P.

FWIW, most of my axe-grinding against video comes from years of cool-looking Minecraft mods (for instance) whose only documentation is a Youtuber&#039;s hour-long spotlight.]]></description>
			<content:encoded><![CDATA[<p>A transcript!!!  Thanks!</p>
<p>Which reminds me &#8211; I don&#8217;t think I ever responded to you.  While I&#8217;m a curmudgeon who doesn&#8217;t like video, I understand others find it useful, so don&#8217;t let that stop you!  I&#8217;d also meant to say that Boost is well enough documented that I can just follow along other places if need be &#8211; still helps to give something to Google :P.</p>
<p>FWIW, most of my axe-grinding against video comes from years of cool-looking Minecraft mods (for instance) whose only documentation is a Youtuber&#8217;s hour-long spotlight.</p>
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